We developed a game to promote the Tic Tac product at the points of sale, the game consists of a character that overcomes obstacles while trying to catch as many Tictac as possible, as the player overcomes obstacles, the speed of the character increases, making it harder to pick up pills. The winner is the player who catches more pills and has the longest duration of time. This development was considered as an offline game that could be played as a traditional "Arcade".

How we did it and what was the challenge?: We developed a game that will not need internet connection, to facilitate the viability of it. The biggest challenge was to develop a tailored game in which the traditional command controls responded correctly to the movements that were suggested in the game.

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